AI Insights · Timothy · July 2025
Top Slime Games on iOS in Australia: Q2 2025 Insights
Explore the performance trends of the top slime games on iOS in Australia during Q2 2025, including download, revenue, and active user metrics.
In the second quarter of 2025, the top slime games on iOS in Australia showcased varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics based on Sensor Tower data.
Super Slime Simulator from Dramaton LTD experienced a fluctuating revenue stream, peaking at around $135 in the final week of June. Downloads remained steady, with a noticeable peak of approximately 1.8K in mid-April. The app maintained a healthy number of active users, starting the quarter at 2.7K and ending with a notable increase to 4.4K.
Super Big Slime: Black Hole 3D showed consistent download figures, beginning at over 500 and gradually declining to around 400 by the end of June. Active users followed a slight downward trajectory from 2.1K to 1.8K throughout the quarter.
PlaySlime: Slime Simulator Game achieved consistent weekly revenue, averaging around $1.5K to $1.8K, with a slight peak mid-quarter. Downloads fluctuated, with a high of 751 in mid-April. Active users remained stable, hovering around 9.6K to 10.1K.
Bruno - My Talking Slime Pet saw a decline in downloads from 536 to 255 over the quarter. However, active user numbers remained strong, starting at 13K and ending at 11.7K.
My Talking Slimy: Slime Cat 3D from Pixeland LLC observed a steady revenue stream, peaking at $417 in April. Downloads were relatively low, peaking at 278 in mid-May. Active users slightly decreased from 1.8K to 1.6K over the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.